These axes enable you to use keyboard, mouse, and joystick input in your Project straight away. More info See in Glossary.Įvery Project you create has a number of input axes created by default.
F1 MANAGER MOBILE GAME PROBLEMS CODE
You can use this value in your scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. When the user activates the control, the axis receives a value in the range of.
To access it, from Unity’s main menu, go to Edit > Project Settings, then select Input Manager from the navigation on the right. The Input Manager window allows you to define input axes and their associated actions for your Project.